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Post by neelix on Jul 16, 2012 13:33:15 GMT 1
Our teamgame server is now running playerstats. I think it's pretty awesome and it's nice to see the competition. Still testing this out a little but it seems like it works fine. Click on the banner to view the stats.
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Post by Apocalypse* on Jul 17, 2012 21:36:58 GMT 1
NAAIIIS Now I can't just fool around on the server or I'll never be the best!
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Post by sacrificiallamb on Jul 18, 2012 7:15:12 GMT 1
These stats are interesting, but the results of the ranking system are rather misleading. Players like myself tend to focus on ratio, rather than on maximum number of frags. The server stats don't reflect that. I would rather have a 24-3 score, than a 110-55 score, even if the latter score is technically higher. But who knows? Maybe I'm just weird..
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Post by neelix on Jul 18, 2012 12:49:26 GMT 1
These stats are interesting, but the results of the ranking system are rather misleading. Players like myself tend to focus on ratio, rather than on maximum number of frags. The server stats don't reflect that. I would rather have a 24-3 score, than a 110-55 score, even if the latter score is technically higher. But who knows? Maybe I'm just weird.. These stats focus on the amount of frags during the time they played. I agree a Kill/Death-ratio would have been better but I don't think that it's possible to change this. From what I can tell gametracker sends a query to the server just as you would when you are refreshing the server from the serverlist. The server doesn't give you any information about deathscores when doing so, only when actually joining the server you are able to see the deathscores. I do think it's possible when I'm using a different method, but this needs to be running on the serverside. There are downsides though, these stats aren't ''live'' and I have to upload them manually. Gametracker keeps track of the playerlist/maps/currentscores almost instantly and the stats are updated every hour/2 hours.
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Post by WastedPenguin on Jul 18, 2012 16:59:09 GMT 1
These stats are interesting, but the results of the ranking system are rather misleading. Players like myself tend to focus on ratio, rather than on maximum number of frags. The server stats don't reflect that. I would rather have a 24-3 score, than a 110-55 score, even if the latter score is technically higher. But who knows? Maybe I'm just weird.. These stats focus on the amount of frags during the time they played. I agree a Kill/Death-ratio would have been better but I don't think that it's possible to change this. From what I can tell gametracker sends a query to the server just as you would when you are refreshing the server from the serverlist. The server doesn't give you any information about deathscores when doing so, only when actually joining the server you are able to see the deathscores. I do think it's possible when I'm using a different method, but this needs to be running on the serverside. There are downsides though, these stats aren't ''live'' and I have to upload them manually. Gametracker keeps track of the playerlist/maps/currentscores almost instantly and the stats are updated every hour/2 hours. in other words, useless?
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Post by neelix on Jul 20, 2012 0:16:47 GMT 1
Wouldn't call it useless, I like these stats ;D
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